Material Path Editor | HDA + Hip File
Assign material tags and shaders easier and more dynamic inside houdini. Set material tags to either the path or name attribute on the asset. This can either be imported into LOPs or other packages and will work with multi render engines. Use a LOPs Material Library to easily automatically load in existing shaders for assignment. Visibility controls let you hide assigned geo, invert and select a specific material all with in the viewport for easier lookdev on more complex assets.
Video Demo: https://youtu.be/sc8ypYuwhPY?si=6fK3772QqwN0wTek
Contents:
- Material Path Editor (Open HDA, SOPs Context)
- Mesh Map (Open HDA, SOPs Context)
- Houdini Scene File with Assets
⚙ Software: SideFx Houdini 20 Indie
Please leave a comment or email if you encounter any bugs or problems with the HDA and a fix will be upload as soon as possible. Thank you for your feedback
- SuperPhotoReal
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